Robecca
Tools:
I used Maya for my character's 3D modeling, rigging, and animation. Concept work and brainstorming were conducted using Photoshop and Procreate, with the final presentation compiled and edited in Premiere Pro.
Goal:
I want to design a charming and engaging character that captivates viewers, sparking their curiosity to explore her adventures and discover the nuances of her personality.
Models
Robecca
Concept
Robot Companion: Mechanic
Character: Who is she?
Her name is Robecca, a robot girl created by humans in the far future to explore and conquer planets. Despite her mechanical nature, she often feels lonely on her solo mission, leading her to create companions to become her friends and help her with her goal. Over time, her ingenuity leads to the creation of an entire army at her disposal. But in the end, she’s just a little girl trying to take over the world.
Robot Companions.
Her robot companions, built from scraps and metals she collected while conquering different parts of the universe, assist her in completing tasks and battling enemies. Despite being machines, she views them as her family. They all have different personalities and jobs given to them since creation!
Moving Forward:
I want to add a better texture to the model, and model her other creations, and I want to develop an extended animation sequence highlighting her interactions with her companions. This sequence would emphasize their unique chemistry and teamwork, adding depth to her character and creating engaging and fun storytelling moments.