Alien Invasion
I created a game called Alien Invasions, set in the future. In this narrative-driven adventure, the player's home becomes the unexpected landing site for extraterrestrial beings. These invaders wrap the home into an unrecognizable battleground, shrouding its familiar features. The goal is to complete a series of tasks to reclaim their home. This project serves as a platform to showcase my technical art skills. Integrating Shaders, Visual effects, and environment creation into a playable game.
Tools:
I used Unreal Engine 5 heavily to make all the shaders for this project. The character’s models and riggings is from Mixamo.
Goal:
I want to apply the technical art skills I've learned to create something interdisciplinary. This project allowed me to explore and learn various aspects of game development and the production pipeline involved in making a game.
Characters
My character model and animation is exported from mixamo.
Chris
Main Character
Big Guy
Final Boss
Iggy
Mini-Boss
Environment
Characters
Character: Chris
Miniboss: Dino
Shaders/Tools
Character: Chris
Main playable character - Player
Character: Chris
Enemy NPCs
Final Boss: Big Guy
Blueprints
Pause and Resume Menu
UI menu
Main Menu
Shaders
Save Point
Door
Key
Smoke
UI
Health HUD
Moving Forward:
I want to polish the shaders much more and attach the existing models with my own models and rigs.